crApplication : Mashen V0.0, (by
JoG) - (formerly : 'dantesladdder')
edit : we still have this one it might make it to itch for a pagefiller as some voxelthing but no deadlines or roadmaps - this takes a while to render in a browser btw - no idea if theres some FPS cap but it seems to be slow on either machine, the compiled app is a lot faster (and obviously live rendering for a game map wouldnt be needed unless procedurel, this uses a tiled map to read and put 3d meshes in place, actually COMBINES them into one big mesh with one texture applied (the whole cube with little cubes and stuff is one mesh when its done generating ...
originally went for a game on some snip we found on the AGK forums, sadly OP got banned for some reason
"press 40 probably means down arrow on most pcs - it was ultraprototype with some snippet thats used to create one big mesh from small ones"
also to take into account : it runs a lot slower compiled to html5 than it does to an executable + the timer and counters here are
"inside the loop"
meaning : they only increase at the set framerate (thats how the kit works by mechanic) otherwise you probably wouldnt see much happening
maybe it turns into JoGcraft on sourceforge before 2050, (probably not, the world is ending faster than expected - dantesladder is scrapped tho)
ftr : it tested on a celeron rig but with the css background and all the calculations in a virtual memblock,
in firefox that seems to be the limit.
The full app in 4k looks slightly better-ish despite the lack of shoeshine ... add millions to motivate, call bill !
or dont, but dont complain :)
in this example a Tiled() map exported to csv is used to generate a primitive level (which is one mesh at the end, including collision mask and texturing)
the browser version runs a bit slower than the compiled app clearly
press down arrow when it says "40" and choose default keys for ease, use mouse and arrow keys to move, space to jump
movement is crudimentary the mesher was more important to work out from the script given
this one is not discarded as it has ample future use
reversing it for instance could give some kind of minecraft-ish mechanics where you can chip off units of the main mesh
or you can build 3d models from pixart sprites
there will be a download if it ever gets finished tho no ETA (ofcourse ...)
coding/re-coding : Syntax Error , sound is a maliced-over sample from a Cuitias cracktro from the 1980s-90s
suggestions are welcome : stuff@tyrnannoght.eu , support@tyrnannoght.eu , suggestions@tyrnannoght.eu
snippets are snippets, not demos but feel free to link any of it into a 60second for Gal Meets Demo,
if you use it, pls drop us a mail or link, that would be awesome
created : 2022
last edit : mar 2022 (demomode=0 flag for display loaders)
known issues since here : none on the first day (AGK hogs the keyboard once running and we havent found the function to end that without reloading)